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Some people asked me to do a tutorial on composition, and I'm way overdue, so here it goes.
Part 1: What is composition?
Basically composition defines where your attention goes. Generally it's the shape that forms if you outline all the attention points in a piece. So technically, every image has a composition. But not every piece has an eye-pleasing composition and not every image achieves the goal of bringing the eye of the viewer to the right places.
Theoretical example: suppose you have a girl and a lot of birds in the image. They are somewhere in a room full of books. You want the viewer to look at the girl and then notice the birds. If you have a proper composition, that will happen. If not, the viewer will notice the books, the room, get distracted and pass over the girl. He won't get the clear message of the needed attention points right away. And those few seconds he's confused and not understanding where to look at - those are usually when you lose the viewer. Especially on the internet, when he's not even looking at a full version, but at a small thumbnail.
So, to sum up: composition is ordering your attention points in a proper way so that the viewer's attention goes to the right points in your image.
Part 2: What kind of compositions are eye-pleasing and natural?
There are several compositions that are eye-pleasing and will form by themselves when possible. Has something to do with how we humand perceive the images. My advice is to try all of them just to see how they work.
Here's a list with examples:
1.Central:
Most obvious one. Basically have one attention point in the centrum and be done with it.
2.Symmetric:
Distribute your elements in a symmetrical way over the canvas. Every point should have a similar point on the other side of the symmetry axis.
3.Assymetric:
Fill up only one half of the picture with attention points, but leave the other side blank or less occupied.
4.Horizontal:
Let all the attention points follow the horizontal lines across the canvas.
5.Vertical
Let all the attention points follow the vertical lines across the canvas.
6.One third:
Divide the canvas in 9 squares and only put attention points in the cross points. Preferably only in one of them.
7.Golden ratio:
Divide the canvas by two lines, so that the bigger part of the cut is 1.62 (= phi) times the smaller part of the cut. Put your attention point at the crossing.
8.Diagonal:
Put your attention points along a diagonal line across the canvas.Especially good when you want a dynamic result.
9.Triangular:
Put your attention points in a triangle. Can be combined with symmetrical composition, by using a pyramid composition.
10.Over-all:
Put your attention points everywhere, unformilly divided over the canvas.
11.Circular:
Put your attention points on a circle.
12.Spiral:
Put your attention points on a spiral.
Part 3: How to shape a piece into a certain kind of composition
So you've got your scene set up, but instead of getting a triangular composition you get a triangle and an extra point somewhere else. Or maybe two extra points. Or maybe it's the other way around, your attention point is being swamped and doesn't get noticed.How do you change that?
There are several ways:
1.Color:
When everything is the same color, the other color will become noticed. So to make something stand out - give it a different color. To make something blend in - give it the same color as the environment. Just make sure your colors are limited. If you start giving everything a different color you'll end up with rainbows and peacocks.
2.Light:
Light objects pull attention. Usually that translates in whiter and lighter things to go to the eye first. Use your light and shadows to enhance and de-hance your attention points.
3.Details:
A detailed texture will pull more attention than a plain colored one. You want a piece of metal to pull attention, give it a more detailed texture. You want it to blend in - give it a plain colored texture without details.
4.Focus:
What's in focus is always more attention seeking that what's out of focus. Use soft focus filters and Depth of Field to leave your attention points in the middle of the focus and the rest out of it.
Bonus remark: if you let the focus slowly creep over the floor your eyes will follow from the most blurred area to the least blurred area. Great way to setup a path that leads to the culmination of the image.
5.Lines:
Wherever your lines go, your eyes are trained to follow. That's how line perspective works. So if you want something to be the center of attention, let the roads lead to Rome. Point the lines towards the attention point.
Notes:
Please use full view for the pictures, thumbnails are sometimes too small to see the difference. All renders performed with random props and using no tools like grid (for 1/3 or Golden Ratio), so they might be slightly off.
Let me know if I forgot anything.
Part 1: What is composition?
Basically composition defines where your attention goes. Generally it's the shape that forms if you outline all the attention points in a piece. So technically, every image has a composition. But not every piece has an eye-pleasing composition and not every image achieves the goal of bringing the eye of the viewer to the right places.
Theoretical example: suppose you have a girl and a lot of birds in the image. They are somewhere in a room full of books. You want the viewer to look at the girl and then notice the birds. If you have a proper composition, that will happen. If not, the viewer will notice the books, the room, get distracted and pass over the girl. He won't get the clear message of the needed attention points right away. And those few seconds he's confused and not understanding where to look at - those are usually when you lose the viewer. Especially on the internet, when he's not even looking at a full version, but at a small thumbnail.
So, to sum up: composition is ordering your attention points in a proper way so that the viewer's attention goes to the right points in your image.
Part 2: What kind of compositions are eye-pleasing and natural?
There are several compositions that are eye-pleasing and will form by themselves when possible. Has something to do with how we humand perceive the images. My advice is to try all of them just to see how they work.
Here's a list with examples:
1.Central:
Most obvious one. Basically have one attention point in the centrum and be done with it.
2.Symmetric:
Distribute your elements in a symmetrical way over the canvas. Every point should have a similar point on the other side of the symmetry axis.
3.Assymetric:
Fill up only one half of the picture with attention points, but leave the other side blank or less occupied.
4.Horizontal:
Let all the attention points follow the horizontal lines across the canvas.
5.Vertical
Let all the attention points follow the vertical lines across the canvas.
6.One third:
Divide the canvas in 9 squares and only put attention points in the cross points. Preferably only in one of them.
7.Golden ratio:
Divide the canvas by two lines, so that the bigger part of the cut is 1.62 (= phi) times the smaller part of the cut. Put your attention point at the crossing.
8.Diagonal:
Put your attention points along a diagonal line across the canvas.Especially good when you want a dynamic result.
9.Triangular:
Put your attention points in a triangle. Can be combined with symmetrical composition, by using a pyramid composition.
10.Over-all:
Put your attention points everywhere, unformilly divided over the canvas.
11.Circular:
Put your attention points on a circle.
12.Spiral:
Put your attention points on a spiral.
Part 3: How to shape a piece into a certain kind of composition
So you've got your scene set up, but instead of getting a triangular composition you get a triangle and an extra point somewhere else. Or maybe two extra points. Or maybe it's the other way around, your attention point is being swamped and doesn't get noticed.How do you change that?
There are several ways:
1.Color:
When everything is the same color, the other color will become noticed. So to make something stand out - give it a different color. To make something blend in - give it the same color as the environment. Just make sure your colors are limited. If you start giving everything a different color you'll end up with rainbows and peacocks.
2.Light:
Light objects pull attention. Usually that translates in whiter and lighter things to go to the eye first. Use your light and shadows to enhance and de-hance your attention points.
3.Details:
A detailed texture will pull more attention than a plain colored one. You want a piece of metal to pull attention, give it a more detailed texture. You want it to blend in - give it a plain colored texture without details.
4.Focus:
What's in focus is always more attention seeking that what's out of focus. Use soft focus filters and Depth of Field to leave your attention points in the middle of the focus and the rest out of it.
Bonus remark: if you let the focus slowly creep over the floor your eyes will follow from the most blurred area to the least blurred area. Great way to setup a path that leads to the culmination of the image.
5.Lines:
Wherever your lines go, your eyes are trained to follow. That's how line perspective works. So if you want something to be the center of attention, let the roads lead to Rome. Point the lines towards the attention point.
Notes:
Please use full view for the pictures, thumbnails are sometimes too small to see the difference. All renders performed with random props and using no tools like grid (for 1/3 or Golden Ratio), so they might be slightly off.
Let me know if I forgot anything.
Zombie reporting for duty
Hi all,
Here I am again. I'm sorry I've been absent for almost four months, life has been kinda rough and complicated.
For people who don't yet know: I'm doing a PhD in physics. And I'm currently in my last year. Which is the year you're supposed to finish everything, write your thesis and hope you graduate. And also the year you realize all you've done before is not enough to write, so "just one more experiment". Even as lazy as I am, I've started working on the weekends and going home very late.
All of this hasn't been very keen on my art or my ability to keep up with DA. So I've kept quiet and didn't really login here, knowing I should
Deranged-Dares revived and looking for new members
Hi all,
Our wonderful group Deranged-Dares (https://www.deviantart.com/deranged-dares) has been on a semi-summer lock-down for a couple of months, but is now up again and running.
For those who don't know about it yet: it's a group for creative challenges. Every month we post 2 challenges, which you could do if your Muse has a writer-block or if you want to step out of your comfort zone. All art forms are accepted. You don't have to participate in all of the challenges, you can just cherry pick the ones you like. Or do all of them just to see if you can! :D
Anyway, we started out quite small by just inviting some friends about two years ago. But now we're back with new challeng
Commissions are open
From now on I'm open to commissions.
How does it work?
1. Read the rules, makes sure what you want is something I do.
2. Check the pricelist and pick the format you're interested in.
3. Check the availability. If all slots are full you can always join the waiting list, but it will take longer.
4. Note me the following:
A) The format
B) The general visual description of your character(s)
C) Reference pictures (if available) - this could even be a celebrity picture they look like
D) Character/personality description
E) Additional wishes about the scene and background (if applicable)
5. Wait for a confi
Glass Elevator and Building released!
After what took almost 1,5 years of modeling, learning, re-modeling, letting it rest, taking it on again, finalizing and beta-testing, I finally got my first product to DAZ. A lot of work went into this baby, so it makes me proud to present it to the world:
www.daz3d.com/futuristic-glass…
There are more promo's available at the DAZ page. A big thank you to the beta-testers and a special thank you to mustakettu85 (https://www.deviantart.com/mustakettu85) for making the 3Delight materials for this product.
Let me know if you make renders with it, I would like to collect them in this journal. Just drop a comment or a note.
And party!
Feature of other people's renders don
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Не обижайтесь, но это всё верно, лишь для постановки натюрмортов.
Как только в сцене появляется сюжет, так задача становится непосильной для "арифметики".
Do not be offended, but it's all good only for posing still lifes.
As soon as a story appears in the scene, the task becomes too difficult for arithmetic.
Как только в сцене появляется сюжет, так задача становится непосильной для "арифметики".
Do not be offended, but it's all good only for posing still lifes.
As soon as a story appears in the scene, the task becomes too difficult for arithmetic.